Use a Unity 6.3 project with the Universal Render Pipeline (URP). Open Tools → QuickTile → Setup & Verify to check the project and import the starter content. The package also includes demo scenes in its QuickTile Starter Pack sample.
- Open the reference scene.
In Package Manager, select QuickTile and import QuickTile In-game Reference from Samples. Open Scenes → QuickTile Reference for the supplied Level 11 layout and the reference settings below. Keep its ground, cliff, grass and material settings for your first comparison. QuickTile Game 1 is a separate scene with its own saved level for customization. The sample README explains how to select the included URP pipeline, use Linear color space and enable legacy input or Both. See the reference settings.
- Enable editing before entering Play.
In the QuickTile Inspector, set In-game editor → When playing → In-game Editor. Save the Unity scene, then press Play.
- Choose a tool on the left.
The sidebar contains Select, Terrain, Path, Ledge, Wall, Bridge, Rail (BETA), Water, Dig, Texture and Objects. More opens the extra tools. The bottom bar holds Erase, Undo, Redo, Save and Load.











































